He's also a bit of a profiler, able to deduct character traits by examining a few tells (a bit like Sherlock Holmes). Malachi is an antiques dealer that has the uncanny ability of correctly identifying legitimate antiques from fakes. Moebius: Empire Rising sees you mainly playing the role of Malachi Rector. Moebius: Empire Rising however is a whole different story (no pun intended) I really enjoyed Jane Jensen's previous adventure games in the Gabriel Knight series and Gray Matter so I was expecting more of the same from Moebius: Empire Rising. While Leisure Suit Larry was a great series, it wasn't my favourite back in my youth so when Leisure Suit Larry: Reloaded was released last year I was more excited by the fact it was the first cab off the rank rather than its subject material. As everyone knows, I'm a bit of a fan of old school point 'n' click adventure games, especially ones by Sierra so I pretty much jumped on every Kickstarter project with ex-Sierra developers involved such as Al Lowe, Scott Murphy, Mark Crowe, Lori Cole, Corey Cole, Jane Jensen and even Jim Walls (who we have sadly not heard from since the failed Precinct project). Last year it was Leisure Suit Larry: Reloaded and this year, we have a new mystery point 'n' click adventure game by Jane Jensen, designer behind the classic Gabriel Knight series. Here it is, the second Kickstarter project by Sierra alumni to bear fruit. Developer: Phoenix Online and Pinkerton Road.Moebius comes out on April 15th, so you still have a chance to pre-order your copy before then and get your hands on the soundtrack for free.Introducing Quasimodo, jet-setting antiques dealer Finally, we take a look at what Moebius means not just to Jane and Pinkerton Road but to the adventure game genre as a whole. We follow that with a look into the art styles and procedures used by the art team working on Moebius. Our final week covered Jane Jensen’s application of what she calls Community Supported Gaming. We then discussed Malachi Rector’s unique mental abilities, and followed that up with how they are presented as gameplay elements to interact with. We kicked off week 3 with a look at the sound of Moebius, focusing on the composer Robert Holmes and how he created the sonic landscape of the game. Finally the game’s various locales were put on display. Next, we talked about the Moebius Theory itself and how it applies to the game. These two characters were displayed in the first blog of this week. Moebius is mostly Malachi’s story, but you also encounter David Walker whom you can control at certain points in the game. Finally, we shed light upon the game’s prologue comic which shows us Malachi Rector being monitored as a child and events that led to his current standing in the world. Next we covered the game’s central plot and themes. We spoke about the Moebius Kickstarter campaign to start everything off. We began where it made the most sense: at the beginning. We hope you enjoy this comprehensive look into Jane Jensen’s Moebius: Empire Rising. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. Over the past month we’ve created blog entries detailing certain aspects of Moebius.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |