Items bought late in the game have a tendency to have a slightly higher win rate than is representative for those items. Matches where the god is building towards the Auto Items build are excluded, in order to block the influence this could have on items in these builds. an item favored by above average players will do better in the statistics, because its win rate is influenced by the average success of its major audience. The win rate of an item can become skewed, if favored by either players of above or below average skill level, e.g. It's better to show no data, than faulty data. Without a substaintial amount of data, it can be impossible to produce quality statistics, and the app shows nothing in place of builds which are lacking data, as these would be bad representatives of the actual best- and most popular builds. Empty Builds This is caused by a lack of data. ![]()
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